Dealing with Graphic Designers
December 16th, 2008 . by PeggyI recently had a question posed to me by a self-publishing author about how to choose and negotiate with a graphic designer.
She asks, “…Pay per job, per hour or a combo of paying for the job plus a percentage of the first set # of books sold. Any opinions?”
Most graphic designers, if they are experienced enough to be worthy of doing your project, will know enough about the tasks ahead of them to quote by the job. Some designers do enough print work that they can speed up the process by templating certain technical, unseen parts of the process, much like an editor or writer has a specific methodology that they follow based on successful experience. Templating is not meant to imply that anything they create for you will look like anything else they’ve ever created – I’m talking about codes and document settings, etc.
Most experienced print designers will not accept a royalty, unless it is part of a payment package. If your project is very graphic, such as a profile of a painter or other artist, and the product of the designers work will be considered a work of art in itself, or if perhaps you’re sharing major credit with the graphic designer, a base payment plus royalty may be considered. But as most graphic designers are freelancers, I’ve found that many of them just prefer to keep things simple, and get paid right away.
Paying by the hour may be requested if a designer is working with you for the first time, if they are looking to do some “test” work to see if they like working with you, if they’re new to freelancing (which doesn’t necessarily mean new to design) or if you are hiring them on a number-of-hours-per-week situation to work on a variety of projects that you have on the go.
If a designer pushes you to pay by the hour for a single pre-determined project, first check to see if you’ve been clear about the job specs. With proper direction from you, designers usually know how long a job will take them, and this provides you with better cost predictability.
That being said, most designers will include an hourly rate that they will charge for anything outside the original spec. If you find yourself in a position where you need to make changes, approach the designer and ask them if what you’re asking is minor or major work. If it’s major, either pass or learn for next time.
The most important thing to consider when working with any contractor*, especially in the case of a graphic designer, is a clearly-written spec doc. I usually type up a couple of pages that are as clear a set of instructions for the job as I can make it. Include anything you think might be helpful, such as pencil sketches, colour swatches, charts, diagrams, examples of work you like from other designers, etc. The document should definitely include things like the time frame for completion, exactly how many images you need created and what size / resolution, and a technical description of how the final product will be used. Output specs from the printer are essential for designers, so that they know they will be able to accept certain file types, etc.
As with many things in a large project, communication is the key. If a designer feels that you’re ready to give them all they need to free their creativity, they will do the same for you.
[* Don't forget to have them sign a non-disclosure agreement! Other tips for dealing with designers and contractors will be offered here in a future post.]
I eagerly invite comments and constructive criticism from any graphic designers who read this post. What can we do to make doing business with you easier?






